![ratchet and clank future ratchet and clank future](https://videogamesstats.com/wp-content/uploads/2020/09/Ratchet-Clank-Into-the-Nexus-facts-statistics.jpg)
I think I understand enough about games of this era to give an honest assessment, and despite the fact that Giant Bomb’s Vinny Caravella rated the game 5/5 and seems to have loved it, I personally think that Crack in Time feels unfinished and like a step back for the series, especially after Tools of Destruction (Quest for Booty being a smaller downloadable game with a different focus.) I don’t think it’s a bad game by any stretch, but it feels stripped back in a lot of ways, and closer the PS2 iterations of the duo than the Tools of Destruction version.
#Ratchet and clank future ps3
I owned a PS3 when the game was released and was aware of the discourse around it and how it was received. I still play the PS3 fairly regularly and I even played much of the Ratchet & Clank series last year, stopping before Crack in Time because I was starting to feel burned out. I am, however, better equipped than most to peer through the mists of time and see the game in something like it’s original context. It’s easy to get annoyed by issues like not being able to pause cut scenes (WHY did it take so long for this to become somewhat standard?) or not having subtitles for in-game dialog even though the sound mixing is bad, without fully acknowledging that those issues were very common at the time. Many of the frustrations and issues they have were much less noticeable in the time they were made, and it’s easy to lose track of how much game design and technology have advanced in the last decade when you’re looking at a game like Ratchet & Clank Future: A Crack In Time, which still has nice graphics and plays more or less like a modern game most of the time.